Fatima Paridot

Fatima Paridot is a metroidvania platformer featuring GBA-style visual constraints about an alien named Fatima that crash-lands in a small Arizona town and must help re-capture alien animals that have escaped from a space-zoo. This is a personal project that I work on in my free time. I am currently responsible for all elements of development.

 

Software

  • Adobe Photoshop
  • Unity (C#)

 

This project started off as a GBA style pixel art mockup

Original Mockup

 

First I iterated on the UI, character Design, and screen ratio. I also created basic animations for Fatima.

Next, I got things moving in Unity! I am quite proud of the snappiness and flexibility of the platforming code I wrote.

Character Sketches