Fatima Paridot
Fatima Paridot is a metroidvania platformer featuring GBA-style visual constraints about an alien named Fatima that crash-lands in a small Arizona town and must help re-capture alien animals that have escaped from a space-zoo. This is a personal project that I work on in my free time. I am currently responsible for all elements of development.
Software
- Adobe Photoshop
- Unity (C#)
This project started off as a GBA style pixel art mockup
Original Mockup
First I iterated on the UI, character Design, and screen ratio. I also created basic animations for Fatima.
Next, I got things moving in Unity! I am quite proud of the snappiness and flexibility of the platforming code I wrote.
Character Sketches